Friday 8 November 2013

Task 13 - Reflections and Ambitions

So back again, here we go. Lets get this all fast and punchy-like. At the end of year 1, I was following a somewhat linear path- to become a better artist. That, ultimately, was my sole ambition. The summer has lead me to a lot of retrospect and pondering, and as I resume the course it begins to dawn on me that perhaps that's not really my "thing". Now, for the meantime that still means I'm going to be focusing on becoming a better artist, because its a good way to communicate ideas. But beyond that, what I really, really want to do with myself is this- I want to make games. I want to make games at a fundamental level, to wear multiple hats. To work in a small team and really create these experiences, mapping stories and building worlds. In this course I'm constantly surrounded with such talented, hard working people with so much to offer any project. To be able to organise all those skills into more than just a sum of their parts would be rewarding in itself. That, and voice acting. I'd really love to get back into drama in whatever way I can, and vocal work was always what I had the most fun with. So yeah, voice acting would be nice. Thankfully its something I can practice pretty much constantly without it eating into my coursework, and nowadays a lot of games tend to lack really solid voice-acting. But I'm beginning to digress. What are my ambitions for year 2? That's a good question, and I'm not really sure. I'm going to keep trying to be a better artist, a better designer and all of it. But alongside that I think I've got to learn some coding or animating or something- something to make me a better "T" shaped person. The group project will hopefully be a very beneficial experience regarding my wish to work in a small indie team, so I guess another ambition would be 'be a better team player' or something like that. That'll be useful for sure. Something else I really want to do a lot of this year is personal projects, that is I didn't really do many at all last year, and whilst I believe this year will be twice as intense as last- I'd still like to spend some time perusing my own little 2D and 3D ventures. Self-directed learning is a massively important thing, but more than that I have really enjoyed the projects we've done where we see an idea from conception to its final in-engine asset or scene. There is something really satisfying about that, and hopefully I'll be able to do a few of those sorts of personal projects in the coming terms. Maybe even something along the lines of coding what I've built. That would be splendid. Well, I suppose that's all for now. I shall see you next when I see you next, so until then little blog, tata and farewell.