Publishers like EA also form umbrellas for smaller studios, which is where more high-risk ventures can be embarked upon. Although a massive amount of market research is done into these fields, mobile gaming is a finicky situation. Games on such devices are played by numbers of people that blow the biggest triple-A title playerbases out of the water, but the way that people pay for these experiences are changing. Less than paying for an individual product, users now pay for various micro-transactions and in-app purchases to enhance their experience. This is a change to a system which has remained fundamentally the same for the entire history of the gaming world- pay for a product, get a product.
With all that said, there is still room for innovation in the industry- and that comes through how easy it is to make games when compared to 10 years ago. Now, there is a real focus on making software both usable and inexpensive enough for smaller developers, with licensed engines and community platforms like Steam Greenlight, creating your own game has never been easier. This is where a lot of big risks come in terms of gameplay, because production values for an indie studio are usually much lower than for their AAA cousins. To set themselves apart, indie developers must find unique ways of challenging the medium or creating something special for gamers to experience.
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http://www.dw.de/gaming-industry-changes-dramatically/a-16499688
http://www.gamespot.com/articles/square-enix-game-industry-undergoing-major-changes/1100-6417537/
http://www.penny-arcade.com/report/article/relax-the-game-industry-isnt-imploding...mostly
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